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INTERACTION DESIGN THEORIES
undergraduate and postgradute course, 3 Credits
Syllabus and Student Works
Week 1: Introduction
Week 2-3: Visualizing a
communication message
In this workshop, students try to understand how to visualize abstract and
concrete concept in a communication message. To achieve this aim, we
choose one abstract and one concrete concept randomly and ask student to
create and draw a meaningful message exploring a relationship between
those. During the workshop, they are allowed for library search. A
tutorial is served at beginning of the course.
The
workshop continues. At the end, final sketches are discussed in the class.
See projects.
Supplementary Readings:
• Bowers J. : 1999,
Introduction to Two-Dimensional Design:
Understanding Form and Function, John Wiley & Sons, Inc.,
Canada (password is required)
• Jacobson R. (edt.).: 1999,.
Information Design., MIT Press, Cambridge, Massachusetts, USA
(password is required)
Week 4-5: Visualizing an information
In this workshop, students meet representation problems of a visual
information. To get familiar with the design problem, they try to draw an
equipment for concept of ?how to make? or ?how it works? . A tutorial is
served at the beginning of the course. At the end of the workshop, final
sketches are discussed in the class.
See projects.
Supplementary Readings:
- Tufte E. R. : 1990,
Envisioning Information , Graphisc Press,
USA (password is required)
- Tufte E. R: 1997, Visual Explanations, Graphics Press, USA
Week 6-7: The study of "visibility" and
"affordance"
The lecture concentrates on philosophy of interaction design, as talking
on well-known references. After the lecture, students writes an assignment
on ?interactions in everyday life? The student assignments are discussed
in the class.
Supplementary Reading:
- Norman D. : 1999,
The Design Of Everyday Things, MIT Press,
USA (password is required)
Week 8-9: Principles in Usability
This lecture introduces the rules for functionality in interactive
design. Students are asked to search relevant examples and to analyse
basic interactions.
See projects.
Supplementary Reading:
- Apple Computer : 1989,
HyperCard Stack Design Guidelines,
Addison-Wesley Publishing Company, CA(password is required)
- Mok C. : 1996,
Designing Business, Adobe Press, San
Jose, California, USA (password is required)
- Kristof, R., and Satran A.: 1995
Interactivity by Design Macmillan
Computer Publishing, USA(password is required)
• Baecker R. M. and Buxton W. A. S. : 1987,
Readings in Human-Computer Interaction: A
Multidisciplinary Approach, Morgan Kaufmann, Los Altos, CA
(password is required)
Week 10:
Interaction-in-mind : Cinematographic Experiments
This film-reading focuses on
interaction-in-mind. To understand the concept, students studies master
pieces of Kieslowski: Three colour and finds alternatives examples.
Viewing:
Kieslowski K.: Three Colours: White, Blue,Red, Artifical Eye Video,
London, UK,
Week 11: Scenography and interaction
Scenography is a controversial word although it is remembered with
theater. Because it covers also architecture, cinematography, fine arts
and is getting important issue for interaction design as well. This
lecture looks at the concept of contemporary scenography and its
relationship with interaction.
Supplementary reading:
Howard P. (2002) What is scenography?, Routledge,UK
http://www.stephstuff.com/scenography/sceno.html
Week 12-13:
Cultural Transformation in interactive media
Pervious cultures have been investigated quite interesting interactive
structure in the limitation of past technology. Today we can transform
that ideas in current technology to experiment new form of interactivity.
Here, this lecture and workshop concentrate on the transformation of
cultural exploration in interactive design. In the workshop, students
discuss how to achieve these aims.
Supplementary Reading:
Ozcan.O. ?Cultures,
The Traditional Shadow Play and Interactive Media Design?.
Design Issues, MIT Press, 2002 Vol:18, no:3, pp.18-26
• Packer R. and Jordan R. (Editors) : 2001,Multimedia
From Wagner to Virtual Reality, New York, USA (password is
required)
Week 14*: Introduction to Interaction
and Imagination
Today computer environment makes quite intense illusion. However
imagination is also important for more creative thinking. This lecture
argues how we can make interactive media more imaginative
At end of the lecture, student discus how to achieve these aims.
(*) This final lecture is taken, unless the students enroll studio work in
interaction design |